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From the GMR
November 13, 2003

NUMBER ONE:
Druid Clarification:
No, you may not use Pass Without Trace while moving. Regardless of what you might have read, I can't recall any "Class Abilities" that can be used while moving EXCEPT Barbarian Fight After Death (but wouldn't it be funny to watch if they *couldn't* move?)

Now, that might change in 6.12x but until then, no.

NUMBER TWO:
Arrow Dimensions:
It has been brought to my attention that there is an error in my previously posted "Minimum Safety Criteria for Archery Equipment" rules. The MINIMUM diameter for an Amtgard legal arrow is 2.5 inches, not 2 inches as previously posted. My typo, my bad.


NUMBER THREE:
Class Credits:
(This is not a ruling, per se, just a statement of"how it should be") Credits may not be earned outside of normal Amtgard functions unless approved (either in advance or after-the-fact) by the local or Kingdom Monarch. This goes for non-Amtgard-planned trips to (or working at) the Renaissance Festival, as well as impromptu gatherings, role-playing games, Company-or-Household Meetings, birthday/holiday parties or other non-advertised, non-official, non-open-to-the-general-public functions.

IRCA RULINGS
1. Wizards can successful(ly) dispel enchantments (such as Protection from Magic or Stoneskin) that were cast directly upon a Paladin or Anti-Paladin.

     WLGMR sez: Right on. 'Bout damn time.

2. Invulnerabilities do not interact with attacks that a player is immune to or cannot be affected by. For instance, a Paladin or Monk wearing Stoneskin does not lose a point of Stoneskin when Cursed.

     WLGMR sez: While I personally disagree with this, I guess we're stuck with it for now. I hate Stoneskins enough as they are without adding MORE power to them. And that's EXACTLY what this ruling does: makes it harder to knock off Invulnerables.

3. Bards may not Mimic Paladins and Anti-Paladins unless they are normally eligible to play those classes because they have been Knights for 12 weeks.

    WLGMR sez: Well, duh.

4. Neither Transform nor Reincarnation may be cast upon an unwilling player.

    WLGMR sez: Again, duh.

5, 6 and 7. Monks above 2nd level are immune to Healer Yield. Monks above 2nd level are immune to Druid Confusion. Monks above 2nd level are immune to Druid Feeblemind.

     WLGMR: Haven't they always been immune to these CHARM and CONTROL magics?

Once again, the IRCA doles out another round of unwanted, un-needed, duh-oriented rulings. Are you guys ready to get out of this Inter-Kingdom crap-trap yet and go back to doing things *our way*? Or shall we just get used to the random Edicts From Afar?

(oh, here it comes...)

Any other questions?

Luke

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